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静态推广码 完成

zxl 1 年之前
父节点
当前提交
14ee01f139
共有 42 个文件被更改,包括 3807 次插入19502 次删除
  1. 2 19498
      package-lock.json
  2. 8 0
      src/components/tabbar/index.vue
  3. 14 4
      src/pages.json
  4. 139 0
      src/pages/client/tabBar/promotionCode/index.vue
  5. 二进制
      src/static/icon/shopCar.png
  6. 二进制
      src/static/images/honglei.png
  7. 二进制
      src/static/images/rqcode-select.png
  8. 二进制
      src/static/images/rqcode.png
  9. 201 0
      src/uni_modules/Sansnn-uQRCode/LICENSE.md
  10. 207 0
      src/uni_modules/Sansnn-uQRCode/README.md
  11. 12 0
      src/uni_modules/Sansnn-uQRCode/changelog.md
  12. 1 0
      src/uni_modules/Sansnn-uQRCode/common/cache.js
  13. 41 0
      src/uni_modules/Sansnn-uQRCode/common/queue.js
  14. 3 0
      src/uni_modules/Sansnn-uQRCode/common/types/cache.d.ts
  15. 4 0
      src/uni_modules/Sansnn-uQRCode/common/types/queue.d.ts
  16. 25 0
      src/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue
  17. 25 0
      src/uni_modules/Sansnn-uQRCode/components/uqrcode/uqrcode.vue
  18. 241 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/bridge/bridge-weex.js
  19. 18 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleLinearGradient.js
  20. 8 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStylePattern.js
  21. 17 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleRadialGradient.js
  22. 666 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/RenderingContext.js
  23. 11 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ActiveInfo.js
  24. 21 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Buffer.js
  25. 21 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Framebuffer.js
  26. 298 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLenum.js
  27. 142 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js
  28. 23 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLtype.js
  29. 21 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Program.js
  30. 21 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Renderbuffer.js
  31. 1191 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js
  32. 22 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Shader.js
  33. 11 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ShaderPrecisionFormat.js
  34. 22 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Texture.js
  35. 22 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/UniformLocation.js
  36. 3 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/classUtils.js
  37. 74 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/canvas.js
  38. 96 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/image.js
  39. 24 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/tool.js
  40. 39 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/index.js
  41. 33 0
      src/uni_modules/Sansnn-uQRCode/js_sdk/uqrcode/uqrcode.js
  42. 80 0
      src/uni_modules/Sansnn-uQRCode/package.json

文件差异内容过多而无法显示
+ 2 - 19498
package-lock.json


+ 8 - 0
src/components/tabbar/index.vue

@@ -55,6 +55,7 @@ export default {
           iconPath: '/static/images/home.png',
           selectedIconPath: '/static/images/home-select.png',
         },
+
         // {
         //   text: '社区',
         //   name: 'clientCommunity',
@@ -76,6 +77,13 @@ export default {
           iconPath: '/static/images/mine.png',
           selectedIconPath: '/static/images/mine-select.png',
         },
+        {
+          text: '推广码',
+          name: 'promotionCode',
+          pagePath: 'pages/client/tabBar/promotionCode/index',
+          iconPath: '/static/images/rqcode.png',
+          selectedIconPath: '/static/images/rqcode-select.png',
+        },
       ],
       merchantList: [
         {

+ 14 - 4
src/pages.json

@@ -38,6 +38,13 @@
         "navigationStyle": "custom"
       }
     },
+    {
+      "path": "pages/client/tabBar/promotionCode/index",
+      "style": {
+        "navigationBarTitleText": "推广码",
+        "navigationStyle": "custom"
+      }
+    },
     {
       "path": "pages/login/register",
       "style": {
@@ -292,14 +299,14 @@
 			    "navigationBarTitleText": ""
 			  }
 			},
-			
+
 			{
 			  "path": "tabBar/mine/setting/privacyPolicy",
 			  "style": {
 			    "navigationBarTitleText": ""
 			  }
 			},
-			
+
 			{
 			  "path": "tabBar/mine/openStore/index",
 			  "style": {
@@ -345,8 +352,8 @@
 			    "navigationBarTitleText": "4/4资质信息"
 			  }
 			},
-			
-			
+
+
 			{
 			  "path": "tabBar/message/index",
 			  "style": {
@@ -418,6 +425,9 @@
       },
       {
         "pagePath": "pages/client/tabBar/mine/index"
+      },
+      {
+        "pagePath": "pages/client/tabBar/promotionCode/index"
       }
     ]
   },

+ 139 - 0
src/pages/client/tabBar/promotionCode/index.vue

@@ -0,0 +1,139 @@
+<template>
+  <view class="page">
+
+    <view class="img-box">
+      <image src="@/static/images/honglei.png" class="img" mode="aspectFill"></image>
+      <view class="img-text">
+        <view class="name">是兄弟就来砍我</view>
+        <view class="address">山东 潍坊</view>
+      </view>
+    </view>
+
+    <view class="qrcode-box">
+      <view class="qrcode">
+        <uQrcode ref="qr" canvas-id="qr" :value="text" :size="size" @click="remake" @complete="complete($event)">
+        </uQrcode>
+      </view>
+    </view>
+    <view class="scan-text">扫描上方二维码,加入我的团队</view>
+    <tabbar currentTab="promotionCode" />
+  </view>
+</template>
+
+<script>
+  import uQrcode from '@/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue';
+  export default {
+    data() {
+      return {
+        text: 'https://www.4399.com',
+        size: 200
+      };
+    },
+    components: {
+      uQrcode
+    },
+    methods: {
+      complete(e) {
+        if (e.success) {
+          console.log('生成成功');
+        } else {
+          console.log('生成失败');
+        }
+      },
+      remake() {
+        // const ref = this.$refs['qr'];
+        // ref.remake();
+      },
+      save() {
+        uni.showLoading({
+          title: '保存中',
+          mask: true
+        });
+        const ref = this.$refs['qr'];
+        ref.save({
+          success: res => {
+            uni.hideLoading();
+            uni.showToast({
+              icon: 'success',
+              title: '保存成功'
+            });
+          },
+          fail: err => {
+            uni.showToast({
+              icon: 'none',
+              title: JSON.stringify(err)
+            });
+          }
+        });
+
+      }
+    }
+  };
+</script>
+
+<style lang="scss" scoped>
+  .img-box{
+      display: flex;
+      align-items: center;
+      margin: 280rpx auto 0;
+      padding: 20rpx;
+      border-radius: 20rpx;
+      width: 90%;
+      background: linear-gradient(to right, #f3904f, #3b4371);
+      .img{
+        width: 160rpx;
+        height: 160rpx;
+        border-radius: 20rpx;
+        margin-left: 12%;
+      }
+
+    }
+    .img-text{
+      font-size: 28rpx;
+      font-weight: bold;
+      margin-left: 20rpx;
+      display: flex;
+      flex-direction: column;
+      align-content: space-evenly;
+      .name{
+        font-size: 36rpx;
+        color: #fff;
+      }
+      .address{
+        // color: #B5B5B5;
+        color: #fff;
+        margin-top: 24rpx;
+      }
+    }
+  .qrcode-box {
+    display: flex;
+    flex-direction: column;
+    align-items: center;
+    padding: 0 30px;
+    margin-top: 100rpx;
+  }
+  .scan-text{
+    text-align: center;
+    font-size:28rpx;
+    color: #B7B7B7;
+    margin-top: 40rpx;
+  }
+
+  .qrcode {
+    padding: 16px;
+    background-color: #ffffff;
+    box-shadow: 0 6px 12px rgba(0, 0, 0, 0.1);
+    border-radius: 2px;
+    overflow: hidden;
+  }
+
+  .msg {
+    margin-top: 15px;
+    font-size: 14px;
+    color: #9a9b9c;
+  }
+
+  .save {
+    margin-top: 10px;
+  }
+</style>

二进制
src/static/icon/shopCar.png


二进制
src/static/images/honglei.png


二进制
src/static/images/rqcode-select.png


二进制
src/static/images/rqcode.png


+ 201 - 0
src/uni_modules/Sansnn-uQRCode/LICENSE.md

@@ -0,0 +1,201 @@
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文件差异内容过多而无法显示
+ 207 - 0
src/uni_modules/Sansnn-uQRCode/README.md


+ 12 - 0
src/uni_modules/Sansnn-uQRCode/changelog.md

@@ -0,0 +1,12 @@
+## 4.0.6(2022-12-12)
+修复`getDrawModules`,第一次获取结果正常,后续获取`tile`模块不存在的问题;  
+修复安卓type:normal因Canvas API使用了小数或为0的参数导致生成异常的问题(注:安卓非2d Canvas部分API参数不支持携带小数,部分API参数必须大于0)。
+## 4.0.1(2022-11-28)
+优化组件loading属性的表现;  
+新增组件type选项normal,以便于在某些条件编译初始为type=2d时还可以选择使用非2d组件类型;  
+修复组件条件编译在其他编辑器语法提示报错;  
+修复原生对es5的支持。
+## 4.0.0(2022-11-21)
+v4版本源代码全面开放,开源地址:[https://github.com/Sansnn/uQRCode](https://github.com/Sansnn/uQRCode);  
+
+升级说明:v4为大版本更新,虽然已尽可能兼容上一代版本,但不可避免的还是存在一些细节差异,若更新后出现问题,请参考对照[v3 文档](https://uqrcode.cn/doc/v3),[v4 文档](https://uqrcode.cn/doc)进行修改。

+ 1 - 0
src/uni_modules/Sansnn-uQRCode/common/cache.js

@@ -0,0 +1 @@
+export const cacheImageList = [];

+ 41 - 0
src/uni_modules/Sansnn-uQRCode/common/queue.js

@@ -0,0 +1,41 @@
+function Queue() {
+  let waitingQueue = this.waitingQueue = [];
+  let isRunning = this.isRunning = false; // 记录是否有未完成的任务
+
+  function execute(task, resolve, reject) {
+    task()
+      .then((data) => {
+        resolve(data);
+      })
+      .catch((e) => {
+        reject(e);
+      })
+      .finally(() => {
+        // 等待任务队列中如果有任务,则触发它;否则设置isRunning = false,表示无任务状态
+        if (waitingQueue.length) {
+          const next = waitingQueue.shift();
+          execute(next.task, next.resolve, next.reject);
+        } else {
+          isRunning = false;
+        }
+      });
+  }
+  this.exec = function(task) {
+    return new Promise((resolve, reject) => {
+      if (isRunning) {
+        waitingQueue.push({
+          task,
+          resolve,
+          reject
+        });
+      } else {
+        isRunning = true;
+        execute(task, resolve, reject);
+      }
+    });
+  }
+}
+
+/* 队列实例,某些平台一起使用多个组件时需要通过队列逐一绘制,否则部分绘制方法异常,nvue端的iOS gcanvas尤其明显,在不通过队列绘制时会出现图片丢失的情况 */
+export const queueDraw = new Queue();
+export const queueLoadImage = new Queue();

+ 3 - 0
src/uni_modules/Sansnn-uQRCode/common/types/cache.d.ts

@@ -0,0 +1,3 @@
+declare module '*/common/cache' {
+  export const cacheImageList: Array;
+}

+ 4 - 0
src/uni_modules/Sansnn-uQRCode/common/types/queue.d.ts

@@ -0,0 +1,4 @@
+declare module '*/common/queue' {
+  export const queueDraw: any;
+  export const queueLoadImage: any;
+}

文件差异内容过多而无法显示
+ 25 - 0
src/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue


文件差异内容过多而无法显示
+ 25 - 0
src/uni_modules/Sansnn-uQRCode/components/uqrcode/uqrcode.vue


+ 241 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/bridge/bridge-weex.js

@@ -0,0 +1,241 @@
+const isWeex = typeof WXEnvironment !== 'undefined';
+const isWeexIOS = isWeex && /ios/i.test(WXEnvironment.platform);
+const isWeexAndroid = isWeex && !isWeexIOS;
+
+import GLmethod from '../context-webgl/GLmethod';
+
+const GCanvasModule =
+    (typeof weex !== 'undefined' && weex.requireModule) ? (weex.requireModule('gcanvas')) :
+        (typeof __weex_require__ !== 'undefined') ? (__weex_require__('@weex-module/gcanvas')) : {};
+
+let isDebugging = false;
+
+let isComboDisabled = false;
+
+const logCommand = (function () {
+    const methodQuery = [];
+    Object.keys(GLmethod).forEach(key => {
+        methodQuery[GLmethod[key]] = key;
+    })
+    const queryMethod = (id) => {
+        return methodQuery[parseInt(id)] || 'NotFoundMethod';
+    }
+    const logCommand = (id, cmds) => {
+        const mId = cmds.split(',')[0];
+        const mName = queryMethod(mId);
+        console.log(`=== callNative - componentId:${id}; method: ${mName}; cmds: ${cmds}`);
+    }
+    return logCommand;
+})();
+
+function joinArray(arr, sep) {
+    let res = '';
+    for (let i = 0; i < arr.length; i++) {
+        if (i !== 0) {
+            res += sep;
+        }
+        res += arr[i];
+    }
+    return res;
+}
+
+const commandsCache = {}
+
+const GBridge = {
+
+    callEnable: (ref, configArray) => {
+
+        commandsCache[ref] = [];
+
+        return GCanvasModule.enable({
+            componentId: ref,
+            config: configArray
+        });
+    },
+
+    callEnableDebug: () => {
+        isDebugging = true;
+    },
+
+    callEnableDisableCombo: () => {
+        isComboDisabled = true;
+    },
+
+    callSetContextType: function (componentId, context_type) {
+        GCanvasModule.setContextType(context_type, componentId);
+    },
+
+    callReset: function(id){
+        GCanvasModule.resetComponent && canvasModule.resetComponent(componentId);
+    },
+
+    render: isWeexIOS ? function (componentId) {
+        return GCanvasModule.extendCallNative({
+            contextId: componentId,
+            type: 0x60000001
+        });
+    } : function (componentId) {
+        return callGCanvasLinkNative(componentId, 0x60000001, 'render');
+    },
+
+    render2d: isWeexIOS ? function (componentId, commands, callback) {
+
+        if (isDebugging) {
+            console.log('>>> >>> render2d ===');
+            console.log('>>> commands: ' + commands);
+        }
+		
+        GCanvasModule.render([commands, callback?true:false], componentId, callback);
+
+    } : function (componentId, commands,callback) {
+
+        if (isDebugging) {
+            console.log('>>> >>> render2d ===');
+            console.log('>>> commands: ' + commands);
+        }
+
+        callGCanvasLinkNative(componentId, 0x20000001, commands);
+		if(callback){
+		callback();
+		}
+    },
+
+    callExtendCallNative: isWeexIOS ? function (componentId, cmdArgs) {
+
+        throw 'should not be here anymore ' + cmdArgs;
+
+    } : function (componentId, cmdArgs) {
+
+        throw 'should not be here anymore ' + cmdArgs;
+
+    },
+
+
+    flushNative: isWeexIOS ? function (componentId) {
+
+        const cmdArgs = joinArray(commandsCache[componentId], ';');
+        commandsCache[componentId] = [];
+
+        if (isDebugging) {
+            console.log('>>> >>> flush native ===');
+            console.log('>>> commands: ' + cmdArgs);
+        }
+
+        const result = GCanvasModule.extendCallNative({
+            "contextId": componentId,
+            "type": 0x60000000,
+            "args": cmdArgs
+        });
+
+        const res = result && result.result;
+
+        if (isDebugging) {
+            console.log('>>> result: ' + res);
+        }
+
+        return res;
+
+    } : function (componentId) {
+
+        const cmdArgs = joinArray(commandsCache[componentId], ';');
+        commandsCache[componentId] = [];
+
+        if (isDebugging) {
+            console.log('>>> >>> flush native ===');
+            console.log('>>> commands: ' + cmdArgs);
+        }
+
+        const result = callGCanvasLinkNative(componentId, 0x60000000, cmdArgs);
+
+        if (isDebugging) {
+            console.log('>>> result: ' + result);
+        }
+
+        return result;
+    },
+
+    callNative: function (componentId, cmdArgs, cache) {
+
+        if (isDebugging) {
+            logCommand(componentId, cmdArgs);
+        }
+
+        commandsCache[componentId].push(cmdArgs);
+
+        if (!cache || isComboDisabled) {
+            return GBridge.flushNative(componentId);
+        } else {
+            return undefined;
+        }
+    },
+
+    texImage2D(componentId, ...args) {
+        if (isWeexIOS) {
+            if (args.length === 6) {
+                const [target, level, internalformat, format, type, image] = args;
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texImage2D + ',' + 6 + ',' + target + ',' + level + ',' + internalformat + ',' + format + ',' + type + ',' + image.src
+                )
+            } else if (args.length === 9) {
+                const [target, level, internalformat, width, height, border, format, type, image] = args;
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texImage2D + ',' + 9 + ',' + target + ',' + level + ',' + internalformat + ',' + width + ',' + height + ',' + border + ',' +
+                    + format + ',' + type + ',' + (image ? image.src : 0)
+                )
+            }
+        } else if (isWeexAndroid) {
+            if (args.length === 6) {
+                const [target, level, internalformat, format, type, image] = args;
+                GCanvasModule.texImage2D(componentId, target, level, internalformat, format, type, image.src);
+            } else if (args.length === 9) {
+                const [target, level, internalformat, width, height, border, format, type, image] = args;
+                GCanvasModule.texImage2D(componentId, target, level, internalformat, width, height, border, format, type, (image ? image.src : 0));
+            }
+        }
+    },
+
+    texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image) {
+        if (isWeexIOS) {
+            if (arguments.length === 8) {
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texSubImage2D + ',' + 6 + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset, + ',' + format + ',' + type + ',' + image.src
+                )
+            }
+        } else if (isWeexAndroid) {
+            GCanvasModule.texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image.src);
+        }
+    },
+
+    bindImageTexture(componentId, src, imageId) {
+        GCanvasModule.bindImageTexture([src, imageId], componentId);
+    },
+
+    perloadImage([url, id], callback) {
+        GCanvasModule.preLoadImage([url, id], function (image) {
+            image.url = url;
+            image.id = id;
+            callback(image);
+        });
+    },
+	
+	measureText(text, fontStyle, componentId) {
+	    return GCanvasModule.measureText([text, fontStyle], componentId);
+	},
+	
+	getImageData (componentId, x, y, w, h, callback) {
+		GCanvasModule.getImageData([x, y,w,h],componentId,callback);
+	},
+	
+	putImageData (componentId, data, x, y, w, h, callback) {
+		GCanvasModule.putImageData([x, y,w,h,data],componentId,callback);
+	},
+	
+	toTempFilePath(componentId, x, y, width, height, destWidth, destHeight, fileType, quality, callback){ 
+		GCanvasModule.toTempFilePath([x, y, width,height, destWidth, destHeight, fileType, quality], componentId, callback);
+	}
+}
+
+export default GBridge;

+ 18 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleLinearGradient.js

@@ -0,0 +1,18 @@
+class FillStyleLinearGradient {
+
+    constructor(x0, y0, x1, y1) {
+        this._start_pos = { _x: x0, _y: y0 };
+        this._end_pos = { _x: x1, _y: y1 };
+        this._stop_count = 0;
+        this._stops = [0, 0, 0, 0, 0];
+    }
+
+    addColorStop = function (pos, color) {
+        if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
+            this._stops[this._stop_count] = { _pos: pos, _color: color };
+            this._stop_count++;
+        }
+    }
+}
+
+export default FillStyleLinearGradient;

+ 8 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStylePattern.js

@@ -0,0 +1,8 @@
+class FillStylePattern {
+    constructor(img, pattern) {
+        this._style = pattern;
+        this._img = img;
+    }
+}
+
+export default FillStylePattern;

+ 17 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleRadialGradient.js

@@ -0,0 +1,17 @@
+class FillStyleRadialGradient {
+    constructor(x0, y0, r0, x1, y1, r1) {
+        this._start_pos = { _x: x0, _y: y0, _r: r0 };
+        this._end_pos = { _x: x1, _y: y1, _r: r1 };
+        this._stop_count = 0;
+        this._stops = [0, 0, 0, 0, 0];
+    }
+
+    addColorStop(pos, color) {
+        if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
+            this._stops[this._stop_count] = { _pos: pos, _color: color };
+            this._stop_count++;
+        }
+    }
+}
+
+export default FillStyleRadialGradient;

+ 666 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/RenderingContext.js

@@ -0,0 +1,666 @@
+import FillStylePattern from './FillStylePattern';
+import FillStyleLinearGradient from './FillStyleLinearGradient';
+import FillStyleRadialGradient from './FillStyleRadialGradient';
+import GImage from '../env/image.js';
+import {
+	ArrayBufferToBase64,
+	Base64ToUint8ClampedArray
+} from '../env/tool.js';
+
+export default class CanvasRenderingContext2D {
+
+	_drawCommands = '';
+
+	_globalAlpha = 1.0;
+
+	_fillStyle = 'rgb(0,0,0)';
+	_strokeStyle = 'rgb(0,0,0)';
+
+	_lineWidth = 1;
+	_lineCap = 'butt';
+	_lineJoin = 'miter';
+
+	_miterLimit = 10;
+
+	_globalCompositeOperation = 'source-over';
+
+	_textAlign = 'start';
+	_textBaseline = 'alphabetic';
+
+	_font = '10px sans-serif';
+
+	_savedGlobalAlpha = [];
+
+	timer = null;
+	componentId = null;
+
+	_notCommitDrawImageCache = [];
+	_needRedrawImageCache = [];
+	_redrawCommands = '';
+	_autoSaveContext = true;
+	// _imageMap = new GHashMap();
+	// _textureMap = new GHashMap();
+
+	constructor() {
+		this.className = 'CanvasRenderingContext2D';
+		//this.save()
+	}
+
+	setFillStyle(value) {
+		this.fillStyle = value;
+	}
+
+	set fillStyle(value) {
+		this._fillStyle = value;
+
+		if (typeof(value) == 'string') {
+			this._drawCommands = this._drawCommands.concat("F" + value + ";");
+		} else if (value instanceof FillStylePattern) {
+			const image = value._img;
+			if (!image.complete) {
+				image.onload = () => {
+					var index = this._needRedrawImageCache.indexOf(image);
+					if (index > -1) {
+						this._needRedrawImageCache.splice(index, 1);
+						CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+						this._redrawflush(true);
+					}
+				}
+				this._notCommitDrawImageCache.push(image);
+			} else {
+				CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			}
+
+			//CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";");
+		} else if (value instanceof FillStyleLinearGradient) {
+			var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," +
+				value._stop_count;
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		} else if (value instanceof FillStyleRadialGradient) {
+			var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r
+				.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," + value._end_pos._r.toFixed(2) + "," +
+				value._stop_count;
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		}
+	}
+
+	get fillStyle() {
+		return this._fillStyle;
+	}
+
+	get globalAlpha() {
+		return this._globalAlpha;
+	}
+
+	setGlobalAlpha(value) {
+		this.globalAlpha = value;
+	}
+
+	set globalAlpha(value) {
+		this._globalAlpha = value;
+		this._drawCommands = this._drawCommands.concat("a" + value.toFixed(2) + ";");
+	}
+
+
+	get strokeStyle() {
+		return this._strokeStyle;
+	}
+
+	setStrokeStyle(value) {
+		this.strokeStyle = value;
+	}
+
+	set strokeStyle(value) {
+
+		this._strokeStyle = value;
+
+		if (typeof(value) == 'string') {
+			this._drawCommands = this._drawCommands.concat("S" + value + ";");
+		} else if (value instanceof FillStylePattern) {
+			CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";");
+		} else if (value instanceof FillStyleLinearGradient) {
+			var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," +
+				value._stop_count;
+
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		} else if (value instanceof FillStyleRadialGradient) {
+			var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r
+				.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y + ",".toFixed(2) + value._end_pos._r.toFixed(2) + "," +
+				value._stop_count;
+
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		}
+	}
+
+	get lineWidth() {
+		return this._lineWidth;
+	}
+
+	setLineWidth(value) {
+		this.lineWidth = value;
+	}
+
+	set lineWidth(value) {
+		this._lineWidth = value;
+		this._drawCommands = this._drawCommands.concat("W" + value + ";");
+	}
+
+	get lineCap() {
+		return this._lineCap;
+	}
+
+	setLineCap(value) {
+		this.lineCap = value;
+	}
+
+	set lineCap(value) {
+		this._lineCap = value;
+		this._drawCommands = this._drawCommands.concat("C" + value + ";");
+	}
+
+	get lineJoin() {
+		return this._lineJoin;
+	}
+
+	setLineJoin(value) {
+		this.lineJoin = value
+	}
+
+	set lineJoin(value) {
+		this._lineJoin = value;
+		this._drawCommands = this._drawCommands.concat("J" + value + ";");
+	}
+
+	get miterLimit() {
+		return this._miterLimit;
+	}
+
+	setMiterLimit(value) {
+		this.miterLimit = value
+	}
+
+	set miterLimit(value) {
+		this._miterLimit = value;
+		this._drawCommands = this._drawCommands.concat("M" + value + ";");
+	}
+
+	get globalCompositeOperation() {
+		return this._globalCompositeOperation;
+	}
+
+	set globalCompositeOperation(value) {
+
+		this._globalCompositeOperation = value;
+		let mode = 0;
+		switch (value) {
+			case "source-over":
+				mode = 0;
+				break;
+			case "source-atop":
+				mode = 5;
+				break;
+			case "source-in":
+				mode = 0;
+				break;
+			case "source-out":
+				mode = 2;
+				break;
+			case "destination-over":
+				mode = 4;
+				break;
+			case "destination-atop":
+				mode = 4;
+				break;
+			case "destination-in":
+				mode = 4;
+				break;
+			case "destination-out":
+				mode = 3;
+				break;
+			case "lighter":
+				mode = 1;
+				break;
+			case "copy":
+				mode = 2;
+				break;
+			case "xor":
+				mode = 6;
+				break;
+			default:
+				mode = 0;
+		}
+
+		this._drawCommands = this._drawCommands.concat("B" + mode + ";");
+	}
+
+	get textAlign() {
+		return this._textAlign;
+	}
+
+	setTextAlign(value) {
+		this.textAlign = value
+	}
+
+	set textAlign(value) {
+
+		this._textAlign = value;
+		let Align = 0;
+		switch (value) {
+			case "start":
+				Align = 0;
+				break;
+			case "end":
+				Align = 1;
+				break;
+			case "left":
+				Align = 2;
+				break;
+			case "center":
+				Align = 3;
+				break;
+			case "right":
+				Align = 4;
+				break;
+			default:
+				Align = 0;
+		}
+
+		this._drawCommands = this._drawCommands.concat("A" + Align + ";");
+	}
+
+	get textBaseline() {
+		return this._textBaseline;
+	}
+
+	setTextBaseline(value) {
+		this.textBaseline = value
+	}
+
+	set textBaseline(value) {
+		this._textBaseline = value;
+		let baseline = 0;
+		switch (value) {
+			case "alphabetic":
+				baseline = 0;
+				break;
+			case "middle":
+				baseline = 1;
+				break;
+			case "top":
+				baseline = 2;
+				break;
+			case "hanging":
+				baseline = 3;
+				break;
+			case "bottom":
+				baseline = 4;
+				break;
+			case "ideographic":
+				baseline = 5;
+				break;
+			default:
+				baseline = 0;
+				break;
+		}
+
+		this._drawCommands = this._drawCommands.concat("E" + baseline + ";");
+	}
+
+	get font() {
+		return this._font;
+	}
+
+	setFontSize(size) {
+		var str = this._font;
+		var strs = str.trim().split(/\s+/);
+		for (var i = 0; i < strs.length; i++) {
+			var values = ["normal", "italic", "oblique", "normal", "small-caps", "normal", "bold",
+				"bolder", "lighter", "100", "200", "300", "400", "500", "600", "700", "800", "900",
+				"normal", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed",
+				"semi-expanded", "expanded", "extra-expanded", "ultra-expanded"
+			];
+
+			if (-1 == values.indexOf(strs[i].trim())) {
+				if (typeof size === 'string') {
+					strs[i] = size;
+				} else if (typeof size === 'number') {
+					strs[i] = String(size) + 'px';
+				}
+				break;
+			}
+		}
+		this.font = strs.join(" ");
+	}
+
+	set font(value) {
+		this._font = value;
+		this._drawCommands = this._drawCommands.concat("j" + value + ";");
+	}
+
+	setTransform(a, b, c, d, tx, ty) {
+		this._drawCommands = this._drawCommands.concat("t" +
+			(a === 1 ? "1" : a.toFixed(2)) + "," +
+			(b === 0 ? "0" : b.toFixed(2)) + "," +
+			(c === 0 ? "0" : c.toFixed(2)) + "," +
+			(d === 1 ? "1" : d.toFixed(2)) + "," + tx.toFixed(2) + "," + ty.toFixed(2) + ";");
+	}
+
+	transform(a, b, c, d, tx, ty) {
+		this._drawCommands = this._drawCommands.concat("f" +
+			(a === 1 ? "1" : a.toFixed(2)) + "," +
+			(b === 0 ? "0" : b.toFixed(2)) + "," +
+			(c === 0 ? "0" : c.toFixed(2)) + "," +
+			(d === 1 ? "1" : d.toFixed(2)) + "," + tx + "," + ty + ";");
+	}
+
+	resetTransform() {
+		this._drawCommands = this._drawCommands.concat("m;");
+	}
+
+	scale(a, d) {
+		this._drawCommands = this._drawCommands.concat("k" + a.toFixed(2) + "," +
+			d.toFixed(2) + ";");
+	}
+
+	rotate(angle) {
+		this._drawCommands = this._drawCommands
+			.concat("r" + angle.toFixed(6) + ";");
+	}
+
+	translate(tx, ty) {
+		this._drawCommands = this._drawCommands.concat("l" + tx.toFixed(2) + "," + ty.toFixed(2) + ";");
+	}
+
+	save() {
+		this._savedGlobalAlpha.push(this._globalAlpha);
+		this._drawCommands = this._drawCommands.concat("v;");
+	}
+
+	restore() {
+		this._drawCommands = this._drawCommands.concat("e;");
+		this._globalAlpha = this._savedGlobalAlpha.pop();
+	}
+
+	createPattern(img, pattern) {
+		if (typeof img === 'string') {
+			var imgObj = new GImage();
+			imgObj.src = img;
+			img = imgObj;
+		}
+		return new FillStylePattern(img, pattern);
+	}
+
+	createLinearGradient(x0, y0, x1, y1) {
+		return new FillStyleLinearGradient(x0, y0, x1, y1);
+	}
+
+	createRadialGradient = function(x0, y0, r0, x1, y1, r1) {
+		return new FillStyleRadialGradient(x0, y0, r0, x1, y1, r1);
+	};
+
+	createCircularGradient = function(x0, y0, r0) {
+		return new FillStyleRadialGradient(x0, y0, 0, x0, y0, r0);
+	};
+
+	strokeRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("s" + x + "," + y + "," + w + "," + h + ";");
+	}
+
+
+	clearRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("c" + x + "," + y + "," + w +
+			"," + h + ";");
+	}
+
+	clip() {
+		this._drawCommands = this._drawCommands.concat("p;");
+	}
+
+	resetClip() {
+		this._drawCommands = this._drawCommands.concat("q;");
+	}
+
+	closePath() {
+		this._drawCommands = this._drawCommands.concat("o;");
+	}
+
+	moveTo(x, y) {
+		this._drawCommands = this._drawCommands.concat("g" + x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	lineTo(x, y) {
+		this._drawCommands = this._drawCommands.concat("i" + x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	quadraticCurveTo = function(cpx, cpy, x, y) {
+		this._drawCommands = this._drawCommands.concat("u" + cpx + "," + cpy + "," + x + "," + y + ";");
+	}
+
+	bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y, ) {
+		this._drawCommands = this._drawCommands.concat(
+			"z" + cp1x.toFixed(2) + "," + cp1y.toFixed(2) + "," + cp2x.toFixed(2) + "," + cp2y.toFixed(2) + "," +
+			x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	arcTo(x1, y1, x2, y2, radius) {
+		this._drawCommands = this._drawCommands.concat("h" + x1 + "," + y1 + "," + x2 + "," + y2 + "," + radius + ";");
+	}
+
+	beginPath() {
+		this._drawCommands = this._drawCommands.concat("b;");
+	}
+
+
+	fillRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("n" + x + "," + y + "," + w +
+			"," + h + ";");
+	}
+
+	rect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("w" + x + "," + y + "," + w + "," + h + ";");
+	}
+
+	fill() {
+		this._drawCommands = this._drawCommands.concat("L;");
+	}
+
+	stroke(path) {
+		this._drawCommands = this._drawCommands.concat("x;");
+	}
+
+	arc(x, y, radius, startAngle, endAngle, anticlockwise) {
+
+		let ianticlockwise = 0;
+		if (anticlockwise) {
+			ianticlockwise = 1;
+		}
+
+		this._drawCommands = this._drawCommands.concat(
+			"y" + x.toFixed(2) + "," + y.toFixed(2) + "," +
+			radius.toFixed(2) + "," + startAngle + "," + endAngle + "," + ianticlockwise +
+			";"
+		);
+	}
+
+	fillText(text, x, y) {
+		let tmptext = text.replace(/!/g, "!!");
+		tmptext = tmptext.replace(/,/g, "!,");
+		tmptext = tmptext.replace(/;/g, "!;");
+		this._drawCommands = this._drawCommands.concat("T" + tmptext + "," + x + "," + y + ",0.0;");
+	}
+
+	strokeText = function(text, x, y) {
+		let tmptext = text.replace(/!/g, "!!");
+		tmptext = tmptext.replace(/,/g, "!,");
+		tmptext = tmptext.replace(/;/g, "!;");
+		this._drawCommands = this._drawCommands.concat("U" + tmptext + "," + x + "," + y + ",0.0;");
+	}
+
+	measureText(text) {
+		return CanvasRenderingContext2D.GBridge.measureText(text, this.font, this.componentId);
+	}
+
+	isPointInPath = function(x, y) {
+		throw new Error('GCanvas not supported yet');
+	}
+
+	drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) {
+		if (typeof image === 'string') {
+			var imgObj = new GImage();
+			imgObj.src = image;
+			image = imgObj;
+		}
+		if (image instanceof GImage) {
+			if (!image.complete) {
+				imgObj.onload = () => {
+					var index = this._needRedrawImageCache.indexOf(image);
+					if (index > -1) {
+						this._needRedrawImageCache.splice(index, 1);
+						CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+						this._redrawflush(true);
+					}
+				}
+				this._notCommitDrawImageCache.push(image);
+			} else {
+				CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			}
+			var srcArgs = [image, sx, sy, sw, sh, dx, dy, dw, dh];
+			var args = [];
+			for (var arg in srcArgs) {
+				if (typeof(srcArgs[arg]) != 'undefined') {
+					args.push(srcArgs[arg]);
+				}
+			}
+			this.__drawImage.apply(this, args);
+			//this.__drawImage(image,sx, sy, sw, sh, dx, dy, dw, dh);
+		}
+	}
+
+	__drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) {
+		const numArgs = arguments.length;
+
+		function drawImageCommands() {
+
+			if (numArgs === 3) {
+				const x = parseFloat(sx) || 0.0;
+				const y = parseFloat(sy) || 0.0;
+
+				return ("d" + image._id + ",0,0," +
+					image.width + "," + image.height + "," +
+					x + "," + y + "," + image.width + "," + image.height + ";");
+			} else if (numArgs === 5) {
+				const x = parseFloat(sx) || 0.0;
+				const y = parseFloat(sy) || 0.0;
+				const width = parseInt(sw) || image.width;
+				const height = parseInt(sh) || image.height;
+
+				return ("d" + image._id + ",0,0," +
+					image.width + "," + image.height + "," +
+					x + "," + y + "," + width + "," + height + ";");
+			} else if (numArgs === 9) {
+				sx = parseFloat(sx) || 0.0;
+				sy = parseFloat(sy) || 0.0;
+				sw = parseInt(sw) || image.width;
+				sh = parseInt(sh) || image.height;
+				dx = parseFloat(dx) || 0.0;
+				dy = parseFloat(dy) || 0.0;
+				dw = parseInt(dw) || image.width;
+				dh = parseInt(dh) || image.height;
+
+				return ("d" + image._id + "," +
+					sx + "," + sy + "," + sw + "," + sh + "," +
+					dx + "," + dy + "," + dw + "," + dh + ";");
+			}
+		}
+		this._drawCommands += drawImageCommands();
+	}
+
+	_flush(reserve, callback) {
+		const commands = this._drawCommands;
+		this._drawCommands = '';
+		CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback);
+		this._needRender = false;
+	}
+
+	_redrawflush(reserve, callback) {
+		const commands = this._redrawCommands;
+		CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback);
+		if (this._needRedrawImageCache.length == 0) {
+			this._redrawCommands = '';
+		}
+	}
+
+	draw(reserve, callback) {
+		if (!reserve) {
+			this._globalAlpha = this._savedGlobalAlpha.pop();
+			this._savedGlobalAlpha.push(this._globalAlpha);
+			this._redrawCommands = this._drawCommands;
+			this._needRedrawImageCache = this._notCommitDrawImageCache;
+			if (this._autoSaveContext) {
+				this._drawCommands = ("v;" + this._drawCommands);
+				this._autoSaveContext = false;
+			} else {
+				this._drawCommands = ("e;X;v;" + this._drawCommands);
+			}
+		} else {
+			this._needRedrawImageCache = this._needRedrawImageCache.concat(this._notCommitDrawImageCache);
+			this._redrawCommands += this._drawCommands;
+			if (this._autoSaveContext) {
+				this._drawCommands = ("v;" + this._drawCommands);
+				this._autoSaveContext = false;
+			}
+		}
+		this._notCommitDrawImageCache = [];
+		if (this._flush) {
+			this._flush(reserve, callback);
+		}
+	}
+
+	getImageData(x, y, w, h, callback) {
+		CanvasRenderingContext2D.GBridge.getImageData(this.componentId, x, y, w, h, function(res) {
+			res.data = Base64ToUint8ClampedArray(res.data);
+			if (typeof(callback) == 'function') {
+				callback(res);
+			}
+		});
+	}
+
+	putImageData(data, x, y, w, h, callback) {
+		if (data instanceof Uint8ClampedArray) {
+			data = ArrayBufferToBase64(data);
+			CanvasRenderingContext2D.GBridge.putImageData(this.componentId, data, x, y, w, h, function(res) {
+				if (typeof(callback) == 'function') {
+					callback(res);
+				}
+			});
+		}
+	}
+
+	toTempFilePath(x, y, width, height, destWidth, destHeight, fileType, quality, callback) {
+		CanvasRenderingContext2D.GBridge.toTempFilePath(this.componentId, x, y, width, height, destWidth, destHeight,
+			fileType, quality,
+			function(res) {
+				if (typeof(callback) == 'function') {
+					callback(res);
+				}
+			});
+	}
+}

+ 11 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ActiveInfo.js

@@ -0,0 +1,11 @@
+export default class WebGLActiveInfo {
+    className = 'WebGLActiveInfo';
+
+    constructor({
+        type, name, size
+    }) {
+        this.type = type;
+        this.name = name;
+        this.size = size;
+    }
+}

+ 21 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Buffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLBuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 21 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Framebuffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLFrameBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLFramebuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 298 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLenum.js

@@ -0,0 +1,298 @@
+export default {
+    "DEPTH_BUFFER_BIT": 256,
+    "STENCIL_BUFFER_BIT": 1024,
+    "COLOR_BUFFER_BIT": 16384,
+    "POINTS": 0,
+    "LINES": 1,
+    "LINE_LOOP": 2,
+    "LINE_STRIP": 3,
+    "TRIANGLES": 4,
+    "TRIANGLE_STRIP": 5,
+    "TRIANGLE_FAN": 6,
+    "ZERO": 0,
+    "ONE": 1,
+    "SRC_COLOR": 768,
+    "ONE_MINUS_SRC_COLOR": 769,
+    "SRC_ALPHA": 770,
+    "ONE_MINUS_SRC_ALPHA": 771,
+    "DST_ALPHA": 772,
+    "ONE_MINUS_DST_ALPHA": 773,
+    "DST_COLOR": 774,
+    "ONE_MINUS_DST_COLOR": 775,
+    "SRC_ALPHA_SATURATE": 776,
+    "FUNC_ADD": 32774,
+    "BLEND_EQUATION": 32777,
+    "BLEND_EQUATION_RGB": 32777,
+    "BLEND_EQUATION_ALPHA": 34877,
+    "FUNC_SUBTRACT": 32778,
+    "FUNC_REVERSE_SUBTRACT": 32779,
+    "BLEND_DST_RGB": 32968,
+    "BLEND_SRC_RGB": 32969,
+    "BLEND_DST_ALPHA": 32970,
+    "BLEND_SRC_ALPHA": 32971,
+    "CONSTANT_COLOR": 32769,
+    "ONE_MINUS_CONSTANT_COLOR": 32770,
+    "CONSTANT_ALPHA": 32771,
+    "ONE_MINUS_CONSTANT_ALPHA": 32772,
+    "BLEND_COLOR": 32773,
+    "ARRAY_BUFFER": 34962,
+    "ELEMENT_ARRAY_BUFFER": 34963,
+    "ARRAY_BUFFER_BINDING": 34964,
+    "ELEMENT_ARRAY_BUFFER_BINDING": 34965,
+    "STREAM_DRAW": 35040,
+    "STATIC_DRAW": 35044,
+    "DYNAMIC_DRAW": 35048,
+    "BUFFER_SIZE": 34660,
+    "BUFFER_USAGE": 34661,
+    "CURRENT_VERTEX_ATTRIB": 34342,
+    "FRONT": 1028,
+    "BACK": 1029,
+    "FRONT_AND_BACK": 1032,
+    "TEXTURE_2D": 3553,
+    "CULL_FACE": 2884,
+    "BLEND": 3042,
+    "DITHER": 3024,
+    "STENCIL_TEST": 2960,
+    "DEPTH_TEST": 2929,
+    "SCISSOR_TEST": 3089,
+    "POLYGON_OFFSET_FILL": 32823,
+    "SAMPLE_ALPHA_TO_COVERAGE": 32926,
+    "SAMPLE_COVERAGE": 32928,
+    "NO_ERROR": 0,
+    "INVALID_ENUM": 1280,
+    "INVALID_VALUE": 1281,
+    "INVALID_OPERATION": 1282,
+    "OUT_OF_MEMORY": 1285,
+    "CW": 2304,
+    "CCW": 2305,
+    "LINE_WIDTH": 2849,
+    "ALIASED_POINT_SIZE_RANGE": 33901,
+    "ALIASED_LINE_WIDTH_RANGE": 33902,
+    "CULL_FACE_MODE": 2885,
+    "FRONT_FACE": 2886,
+    "DEPTH_RANGE": 2928,
+    "DEPTH_WRITEMASK": 2930,
+    "DEPTH_CLEAR_VALUE": 2931,
+    "DEPTH_FUNC": 2932,
+    "STENCIL_CLEAR_VALUE": 2961,
+    "STENCIL_FUNC": 2962,
+    "STENCIL_FAIL": 2964,
+    "STENCIL_PASS_DEPTH_FAIL": 2965,
+    "STENCIL_PASS_DEPTH_PASS": 2966,
+    "STENCIL_REF": 2967,
+    "STENCIL_VALUE_MASK": 2963,
+    "STENCIL_WRITEMASK": 2968,
+    "STENCIL_BACK_FUNC": 34816,
+    "STENCIL_BACK_FAIL": 34817,
+    "STENCIL_BACK_PASS_DEPTH_FAIL": 34818,
+    "STENCIL_BACK_PASS_DEPTH_PASS": 34819,
+    "STENCIL_BACK_REF": 36003,
+    "STENCIL_BACK_VALUE_MASK": 36004,
+    "STENCIL_BACK_WRITEMASK": 36005,
+    "VIEWPORT": 2978,
+    "SCISSOR_BOX": 3088,
+    "COLOR_CLEAR_VALUE": 3106,
+    "COLOR_WRITEMASK": 3107,
+    "UNPACK_ALIGNMENT": 3317,
+    "PACK_ALIGNMENT": 3333,
+    "MAX_TEXTURE_SIZE": 3379,
+    "MAX_VIEWPORT_DIMS": 3386,
+    "SUBPIXEL_BITS": 3408,
+    "RED_BITS": 3410,
+    "GREEN_BITS": 3411,
+    "BLUE_BITS": 3412,
+    "ALPHA_BITS": 3413,
+    "DEPTH_BITS": 3414,
+    "STENCIL_BITS": 3415,
+    "POLYGON_OFFSET_UNITS": 10752,
+    "POLYGON_OFFSET_FACTOR": 32824,
+    "TEXTURE_BINDING_2D": 32873,
+    "SAMPLE_BUFFERS": 32936,
+    "SAMPLES": 32937,
+    "SAMPLE_COVERAGE_VALUE": 32938,
+    "SAMPLE_COVERAGE_INVERT": 32939,
+    "COMPRESSED_TEXTURE_FORMATS": 34467,
+    "DONT_CARE": 4352,
+    "FASTEST": 4353,
+    "NICEST": 4354,
+    "GENERATE_MIPMAP_HINT": 33170,
+    "BYTE": 5120,
+    "UNSIGNED_BYTE": 5121,
+    "SHORT": 5122,
+    "UNSIGNED_SHORT": 5123,
+    "INT": 5124,
+    "UNSIGNED_INT": 5125,
+    "FLOAT": 5126,
+    "DEPTH_COMPONENT": 6402,
+    "ALPHA": 6406,
+    "RGB": 6407,
+    "RGBA": 6408,
+    "LUMINANCE": 6409,
+    "LUMINANCE_ALPHA": 6410,
+    "UNSIGNED_SHORT_4_4_4_4": 32819,
+    "UNSIGNED_SHORT_5_5_5_1": 32820,
+    "UNSIGNED_SHORT_5_6_5": 33635,
+    "FRAGMENT_SHADER": 35632,
+    "VERTEX_SHADER": 35633,
+    "MAX_VERTEX_ATTRIBS": 34921,
+    "MAX_VERTEX_UNIFORM_VECTORS": 36347,
+    "MAX_VARYING_VECTORS": 36348,
+    "MAX_COMBINED_TEXTURE_IMAGE_UNITS": 35661,
+    "MAX_VERTEX_TEXTURE_IMAGE_UNITS": 35660,
+    "MAX_TEXTURE_IMAGE_UNITS": 34930,
+    "MAX_FRAGMENT_UNIFORM_VECTORS": 36349,
+    "SHADER_TYPE": 35663,
+    "DELETE_STATUS": 35712,
+    "LINK_STATUS": 35714,
+    "VALIDATE_STATUS": 35715,
+    "ATTACHED_SHADERS": 35717,
+    "ACTIVE_UNIFORMS": 35718,
+    "ACTIVE_ATTRIBUTES": 35721,
+    "SHADING_LANGUAGE_VERSION": 35724,
+    "CURRENT_PROGRAM": 35725,
+    "NEVER": 512,
+    "LESS": 513,
+    "EQUAL": 514,
+    "LEQUAL": 515,
+    "GREATER": 516,
+    "NOTEQUAL": 517,
+    "GEQUAL": 518,
+    "ALWAYS": 519,
+    "KEEP": 7680,
+    "REPLACE": 7681,
+    "INCR": 7682,
+    "DECR": 7683,
+    "INVERT": 5386,
+    "INCR_WRAP": 34055,
+    "DECR_WRAP": 34056,
+    "VENDOR": 7936,
+    "RENDERER": 7937,
+    "VERSION": 7938,
+    "NEAREST": 9728,
+    "LINEAR": 9729,
+    "NEAREST_MIPMAP_NEAREST": 9984,
+    "LINEAR_MIPMAP_NEAREST": 9985,
+    "NEAREST_MIPMAP_LINEAR": 9986,
+    "LINEAR_MIPMAP_LINEAR": 9987,
+    "TEXTURE_MAG_FILTER": 10240,
+    "TEXTURE_MIN_FILTER": 10241,
+    "TEXTURE_WRAP_S": 10242,
+    "TEXTURE_WRAP_T": 10243,
+    "TEXTURE": 5890,
+    "TEXTURE_CUBE_MAP": 34067,
+    "TEXTURE_BINDING_CUBE_MAP": 34068,
+    "TEXTURE_CUBE_MAP_POSITIVE_X": 34069,
+    "TEXTURE_CUBE_MAP_NEGATIVE_X": 34070,
+    "TEXTURE_CUBE_MAP_POSITIVE_Y": 34071,
+    "TEXTURE_CUBE_MAP_NEGATIVE_Y": 34072,
+    "TEXTURE_CUBE_MAP_POSITIVE_Z": 34073,
+    "TEXTURE_CUBE_MAP_NEGATIVE_Z": 34074,
+    "MAX_CUBE_MAP_TEXTURE_SIZE": 34076,
+    "TEXTURE0": 33984,
+    "TEXTURE1": 33985,
+    "TEXTURE2": 33986,
+    "TEXTURE3": 33987,
+    "TEXTURE4": 33988,
+    "TEXTURE5": 33989,
+    "TEXTURE6": 33990,
+    "TEXTURE7": 33991,
+    "TEXTURE8": 33992,
+    "TEXTURE9": 33993,
+    "TEXTURE10": 33994,
+    "TEXTURE11": 33995,
+    "TEXTURE12": 33996,
+    "TEXTURE13": 33997,
+    "TEXTURE14": 33998,
+    "TEXTURE15": 33999,
+    "TEXTURE16": 34000,
+    "TEXTURE17": 34001,
+    "TEXTURE18": 34002,
+    "TEXTURE19": 34003,
+    "TEXTURE20": 34004,
+    "TEXTURE21": 34005,
+    "TEXTURE22": 34006,
+    "TEXTURE23": 34007,
+    "TEXTURE24": 34008,
+    "TEXTURE25": 34009,
+    "TEXTURE26": 34010,
+    "TEXTURE27": 34011,
+    "TEXTURE28": 34012,
+    "TEXTURE29": 34013,
+    "TEXTURE30": 34014,
+    "TEXTURE31": 34015,
+    "ACTIVE_TEXTURE": 34016,
+    "REPEAT": 10497,
+    "CLAMP_TO_EDGE": 33071,
+    "MIRRORED_REPEAT": 33648,
+    "FLOAT_VEC2": 35664,
+    "FLOAT_VEC3": 35665,
+    "FLOAT_VEC4": 35666,
+    "INT_VEC2": 35667,
+    "INT_VEC3": 35668,
+    "INT_VEC4": 35669,
+    "BOOL": 35670,
+    "BOOL_VEC2": 35671,
+    "BOOL_VEC3": 35672,
+    "BOOL_VEC4": 35673,
+    "FLOAT_MAT2": 35674,
+    "FLOAT_MAT3": 35675,
+    "FLOAT_MAT4": 35676,
+    "SAMPLER_2D": 35678,
+    "SAMPLER_CUBE": 35680,
+    "VERTEX_ATTRIB_ARRAY_ENABLED": 34338,
+    "VERTEX_ATTRIB_ARRAY_SIZE": 34339,
+    "VERTEX_ATTRIB_ARRAY_STRIDE": 34340,
+    "VERTEX_ATTRIB_ARRAY_TYPE": 34341,
+    "VERTEX_ATTRIB_ARRAY_NORMALIZED": 34922,
+    "VERTEX_ATTRIB_ARRAY_POINTER": 34373,
+    "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 34975,
+    "IMPLEMENTATION_COLOR_READ_TYPE": 35738,
+    "IMPLEMENTATION_COLOR_READ_FORMAT": 35739,
+    "COMPILE_STATUS": 35713,
+    "LOW_FLOAT": 36336,
+    "MEDIUM_FLOAT": 36337,
+    "HIGH_FLOAT": 36338,
+    "LOW_INT": 36339,
+    "MEDIUM_INT": 36340,
+    "HIGH_INT": 36341,
+    "FRAMEBUFFER": 36160,
+    "RENDERBUFFER": 36161,
+    "RGBA4": 32854,
+    "RGB5_A1": 32855,
+    "RGB565": 36194,
+    "DEPTH_COMPONENT16": 33189,
+    "STENCIL_INDEX8": 36168,
+    "DEPTH_STENCIL": 34041,
+    "RENDERBUFFER_WIDTH": 36162,
+    "RENDERBUFFER_HEIGHT": 36163,
+    "RENDERBUFFER_INTERNAL_FORMAT": 36164,
+    "RENDERBUFFER_RED_SIZE": 36176,
+    "RENDERBUFFER_GREEN_SIZE": 36177,
+    "RENDERBUFFER_BLUE_SIZE": 36178,
+    "RENDERBUFFER_ALPHA_SIZE": 36179,
+    "RENDERBUFFER_DEPTH_SIZE": 36180,
+    "RENDERBUFFER_STENCIL_SIZE": 36181,
+    "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE": 36048,
+    "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME": 36049,
+    "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL": 36050,
+    "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE": 36051,
+    "COLOR_ATTACHMENT0": 36064,
+    "DEPTH_ATTACHMENT": 36096,
+    "STENCIL_ATTACHMENT": 36128,
+    "DEPTH_STENCIL_ATTACHMENT": 33306,
+    "NONE": 0,
+    "FRAMEBUFFER_COMPLETE": 36053,
+    "FRAMEBUFFER_INCOMPLETE_ATTACHMENT": 36054,
+    "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT": 36055,
+    "FRAMEBUFFER_INCOMPLETE_DIMENSIONS": 36057,
+    "FRAMEBUFFER_UNSUPPORTED": 36061,
+    "FRAMEBUFFER_BINDING": 36006,
+    "RENDERBUFFER_BINDING": 36007,
+    "MAX_RENDERBUFFER_SIZE": 34024,
+    "INVALID_FRAMEBUFFER_OPERATION": 1286,
+    "UNPACK_FLIP_Y_WEBGL": 37440,
+    "UNPACK_PREMULTIPLY_ALPHA_WEBGL": 37441,
+    "CONTEXT_LOST_WEBGL": 37442,
+    "UNPACK_COLORSPACE_CONVERSION_WEBGL": 37443,
+    "BROWSER_DEFAULT_WEBGL": 37444
+};

+ 142 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js

@@ -0,0 +1,142 @@
+let i = 1;
+
+const GLmethod = {};
+
+GLmethod.activeTexture = i++;         //1
+GLmethod.attachShader = i++;
+GLmethod.bindAttribLocation = i++;
+GLmethod.bindBuffer = i++;
+GLmethod.bindFramebuffer = i++;
+GLmethod.bindRenderbuffer = i++;
+GLmethod.bindTexture = i++;
+GLmethod.blendColor = i++;
+GLmethod.blendEquation = i++;
+GLmethod.blendEquationSeparate = i++; //10
+GLmethod.blendFunc = i++;
+GLmethod.blendFuncSeparate = i++;
+GLmethod.bufferData = i++;
+GLmethod.bufferSubData = i++;
+GLmethod.checkFramebufferStatus = i++;
+GLmethod.clear = i++;
+GLmethod.clearColor = i++;
+GLmethod.clearDepth = i++;
+GLmethod.clearStencil = i++;
+GLmethod.colorMask = i++;              //20
+GLmethod.compileShader = i++;
+GLmethod.compressedTexImage2D = i++;
+GLmethod.compressedTexSubImage2D = i++;
+GLmethod.copyTexImage2D = i++;
+GLmethod.copyTexSubImage2D = i++;
+GLmethod.createBuffer = i++;
+GLmethod.createFramebuffer = i++;
+GLmethod.createProgram = i++;
+GLmethod.createRenderbuffer = i++;
+GLmethod.createShader = i++;           //30
+GLmethod.createTexture = i++;
+GLmethod.cullFace = i++;
+GLmethod.deleteBuffer = i++;
+GLmethod.deleteFramebuffer = i++;
+GLmethod.deleteProgram = i++;
+GLmethod.deleteRenderbuffer = i++;
+GLmethod.deleteShader = i++;
+GLmethod.deleteTexture = i++;
+GLmethod.depthFunc = i++;
+GLmethod.depthMask = i++;              //40
+GLmethod.depthRange = i++;
+GLmethod.detachShader = i++;
+GLmethod.disable = i++;
+GLmethod.disableVertexAttribArray = i++;
+GLmethod.drawArrays = i++;
+GLmethod.drawArraysInstancedANGLE = i++;
+GLmethod.drawElements = i++;
+GLmethod.drawElementsInstancedANGLE = i++;
+GLmethod.enable = i++;
+GLmethod.enableVertexAttribArray = i++;    //50
+GLmethod.flush = i++;
+GLmethod.framebufferRenderbuffer = i++;
+GLmethod.framebufferTexture2D = i++;
+GLmethod.frontFace = i++;
+GLmethod.generateMipmap = i++;
+GLmethod.getActiveAttrib = i++;
+GLmethod.getActiveUniform = i++;
+GLmethod.getAttachedShaders = i++;
+GLmethod.getAttribLocation = i++;
+GLmethod.getBufferParameter = i++;         //60
+GLmethod.getContextAttributes = i++;
+GLmethod.getError = i++;
+GLmethod.getExtension = i++;
+GLmethod.getFramebufferAttachmentParameter = i++;
+GLmethod.getParameter = i++;
+GLmethod.getProgramInfoLog = i++;
+GLmethod.getProgramParameter = i++;
+GLmethod.getRenderbufferParameter = i++;
+GLmethod.getShaderInfoLog = i++;
+GLmethod.getShaderParameter = i++;         //70
+GLmethod.getShaderPrecisionFormat = i++;
+GLmethod.getShaderSource = i++;
+GLmethod.getSupportedExtensions = i++;
+GLmethod.getTexParameter = i++;
+GLmethod.getUniform = i++;
+GLmethod.getUniformLocation = i++;
+GLmethod.getVertexAttrib = i++;
+GLmethod.getVertexAttribOffset = i++;
+GLmethod.isBuffer = i++;
+GLmethod.isContextLost = i++;              //80
+GLmethod.isEnabled = i++;
+GLmethod.isFramebuffer = i++;
+GLmethod.isProgram = i++;
+GLmethod.isRenderbuffer = i++;
+GLmethod.isShader = i++;
+GLmethod.isTexture = i++;
+GLmethod.lineWidth = i++;
+GLmethod.linkProgram = i++;
+GLmethod.pixelStorei = i++;
+GLmethod.polygonOffset = i++;              //90
+GLmethod.readPixels = i++;
+GLmethod.renderbufferStorage = i++;
+GLmethod.sampleCoverage = i++;
+GLmethod.scissor = i++;
+GLmethod.shaderSource = i++;
+GLmethod.stencilFunc = i++;
+GLmethod.stencilFuncSeparate = i++;
+GLmethod.stencilMask = i++;
+GLmethod.stencilMaskSeparate = i++;
+GLmethod.stencilOp = i++;                  //100
+GLmethod.stencilOpSeparate = i++;
+GLmethod.texImage2D = i++;
+GLmethod.texParameterf = i++;
+GLmethod.texParameteri = i++;
+GLmethod.texSubImage2D = i++;
+GLmethod.uniform1f = i++;
+GLmethod.uniform1fv = i++;
+GLmethod.uniform1i = i++;
+GLmethod.uniform1iv = i++;
+GLmethod.uniform2f = i++;                  //110
+GLmethod.uniform2fv = i++;
+GLmethod.uniform2i = i++;
+GLmethod.uniform2iv = i++;
+GLmethod.uniform3f = i++;
+GLmethod.uniform3fv = i++;
+GLmethod.uniform3i = i++;
+GLmethod.uniform3iv = i++;
+GLmethod.uniform4f = i++;
+GLmethod.uniform4fv = i++;
+GLmethod.uniform4i = i++;                  //120
+GLmethod.uniform4iv = i++;
+GLmethod.uniformMatrix2fv = i++;
+GLmethod.uniformMatrix3fv = i++;
+GLmethod.uniformMatrix4fv = i++;
+GLmethod.useProgram = i++;
+GLmethod.validateProgram = i++;
+GLmethod.vertexAttrib1f = i++; //new
+GLmethod.vertexAttrib2f = i++; //new
+GLmethod.vertexAttrib3f = i++; //new
+GLmethod.vertexAttrib4f = i++; //new       //130
+GLmethod.vertexAttrib1fv = i++; //new
+GLmethod.vertexAttrib2fv = i++; //new
+GLmethod.vertexAttrib3fv = i++; //new
+GLmethod.vertexAttrib4fv = i++; //new
+GLmethod.vertexAttribPointer = i++;
+GLmethod.viewport = i++;
+
+export default GLmethod;

+ 23 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLtype.js

@@ -0,0 +1,23 @@
+const GLtype = {};
+
+[
+    "GLbitfield",    
+    "GLboolean",
+    "GLbyte",
+    "GLclampf",
+    "GLenum",
+    "GLfloat",
+    "GLint",
+    "GLintptr",
+    "GLsizei",
+    "GLsizeiptr",
+    "GLshort",
+    "GLubyte",
+    "GLuint",
+    "GLushort"
+].sort().map((typeName, i) => GLtype[typeName] = 1 >> (i + 1));
+
+export default GLtype;
+
+
+

+ 21 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Program.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLProgram';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLProgram {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 21 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Renderbuffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLRenderBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLRenderbuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 1191 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js

@@ -0,0 +1,1191 @@
+import GLenum from './GLenum';
+import ActiveInfo from './ActiveInfo';
+import Buffer from './Buffer';
+import Framebuffer from './Framebuffer';
+import Renderbuffer from './Renderbuffer';
+import Texture from './Texture';
+import Program from './Program';
+import Shader from './Shader';
+import ShaderPrecisionFormat from './ShaderPrecisionFormat';
+import UniformLocation from './UniformLocation';
+import GLmethod from './GLmethod';
+
+const processArray = (array, checkArrayType = false) => {
+
+    function joinArray(arr, sep) {
+        let res = '';
+        for (let i = 0; i < arr.length; i++) {
+            if (i !== 0) {
+                res += sep;
+            }
+            res += arr[i];
+        }
+        return res;
+    }
+
+    let type = 'Float32Array';
+    if (checkArrayType) {
+        if (array instanceof Uint8Array) {
+            type = 'Uint8Array'
+        } else if (array instanceof Uint16Array) {
+            type = 'Uint16Array';
+        } else if (array instanceof Uint32Array) {
+            type = 'Uint32Array';
+        } else if (array instanceof Float32Array) {
+            type = 'Float32Array';
+        } else {
+            throw new Error('Check array type failed. Array type is ' + typeof array);
+        }
+    }
+
+    const ArrayTypes = {
+        Uint8Array: 1,
+        Uint16Array: 2,
+        Uint32Array: 4,
+        Float32Array: 14
+    };
+    return ArrayTypes[type] + ',' + btoa(joinArray(array, ','))
+}
+
+export default class WebGLRenderingContext {
+
+    // static GBridge = null;
+
+    className = 'WebGLRenderingContext';
+
+    constructor(canvas, type, attrs) {
+        this._canvas = canvas;
+        this._type = type;
+        this._version = 'WebGL 1.0';
+        this._attrs = attrs;
+        this._map = new Map();
+
+        Object.keys(GLenum)
+            .forEach(name => Object.defineProperty(this, name, {
+                value: GLenum[name]
+            }));
+    }
+
+    get canvas() {
+        return this._canvas;
+    }
+
+    activeTexture = function (textureUnit) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.activeTexture + ',' + textureUnit,
+            true
+        );
+    }
+
+    attachShader = function (progarm, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.attachShader + ',' + progarm.id + ',' + shader.id,
+            true
+        );
+    }
+
+    bindAttribLocation = function (program, index, name) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name,
+            true
+        )
+    }
+
+    bindBuffer = function (target, buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0),
+            true
+        );
+    }
+
+    bindFramebuffer = function (target, framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0),
+            true
+        )
+    }
+
+    bindRenderbuffer = function (target, renderBuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0),
+            true
+        )
+    }
+
+    bindTexture = function (target, texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0),
+            true
+        )
+    }
+
+    blendColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a,
+            true
+        )
+    }
+
+    blendEquation = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquation + ',' + mode,
+            true
+        )
+    }
+
+    blendEquationSeparate = function (modeRGB, modeAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha,
+            true
+        )
+    }
+
+
+    blendFunc = function (sfactor, dfactor) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFunc + ',' + sfactor + ',' + dfactor,
+            true
+        );
+    }
+
+    blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha,
+            true
+        );
+    }
+
+    bufferData = function (target, data, usage) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage,
+            true
+        )
+    }
+
+    bufferSubData = function (target, offset, data) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true),
+            true
+        )
+    }
+
+    checkFramebufferStatus = function (target) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.checkFramebufferStatus + ',' + target
+        );
+        return Number(result);
+    }
+
+    clear = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clear + ',' + mask
+        );
+        this._canvas._needRender = true;
+    }
+
+    clearColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearColor + ',' + r + ',' + g + ',' + b,
+            true
+        )
+    }
+
+    clearDepth = function (depth) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearDepth + ',' + depth,
+            true
+        )
+    }
+
+    clearStencil = function (s) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearStencil + ',' + s
+        );
+    }
+
+    colorMask = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a
+        )
+    }
+
+    compileShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compileShader + ',' + shader.id,
+            true
+        )
+    }
+
+    compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' +
+            width + ',' + height + ',' + border + ',' + processArray(pixels),
+            true
+        )
+    }
+
+    compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' +
+            width + ',' + height + ',' + format + ',' + processArray(pixels),
+            true
+        )
+    }
+
+
+    copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' +
+            width + ',' + height + ',' + border,
+            true
+        );
+    }
+
+    copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' +
+            width + ',' + height
+        );
+    }
+
+    createBuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createBuffer + ''
+        );
+        const buffer = new Buffer(result);
+        this._map.set(buffer.uuid(), buffer);
+        return buffer;
+    }
+
+    createFramebuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createFramebuffer + ''
+        );
+        const framebuffer = new Framebuffer(result);
+        this._map.set(framebuffer.uuid(), framebuffer);
+        return framebuffer;
+    }
+
+
+    createProgram = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createProgram + ''
+        );
+        const program = new Program(id);
+        this._map.set(program.uuid(), program);
+        return program;
+    }
+
+    createRenderbuffer = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createRenderbuffer + ''
+        )
+        const renderBuffer = new Renderbuffer(id);
+        this._map.set(renderBuffer.uuid(), renderBuffer);
+        return renderBuffer;
+    }
+
+    createShader = function (type) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createShader + ',' + type
+        )
+        const shader = new Shader(id, type);
+        this._map.set(shader.uuid(), shader);
+        return shader;
+    }
+
+    createTexture = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createTexture + ''
+        );
+        const texture = new Texture(id);
+        this._map.set(texture.uuid(), texture);
+        return texture;
+    }
+
+    cullFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.cullFace + ',' + mode,
+            true
+        )
+    }
+
+
+    deleteBuffer = function (buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteBuffer + ',' + buffer.id,
+            true
+        )
+    }
+
+    deleteFramebuffer = function (framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteFramebuffer + ',' + framebuffer.id,
+            true
+        )
+    }
+
+    deleteProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteProgram + ',' + program.id,
+            true
+        )
+    }
+
+    deleteRenderbuffer = function (renderbuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteRenderbuffer + ',' + renderbuffer.id,
+            true
+        )
+    }
+
+    deleteShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteShader + ',' + shader.id,
+            true
+        )
+    }
+
+    deleteTexture = function (texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteTexture + ',' + texture.id,
+            true
+        )
+    }
+
+    depthFunc = function (func) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthFunc + ',' + func
+        )
+    }
+
+    depthMask = function (flag) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthMask + ',' + Number(flag),
+            true
+        )
+    }
+
+    depthRange = function (zNear, zFar) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthRange + ',' + zNear + ',' + zFar,
+            true
+        )
+    }
+
+    detachShader = function (program, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.detachShader + ',' + program.id + ',' + shader.id,
+            true
+        )
+    }
+
+    disable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disable + ',' + cap,
+            true
+        )
+    }
+
+    disableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disableVertexAttribArray + ',' + index,
+            true
+        );
+    }
+
+    drawArrays = function (mode, first, count) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count
+        )
+        this._canvas._needRender = true;
+    }
+
+    drawElements = function (mode, count, type, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';'
+        );
+        this._canvas._needRender = true;
+    }
+
+    enable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enable + ',' + cap,
+            true
+        );
+    }
+
+    enableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enableVertexAttribArray + ',' + index,
+            true
+        )
+    }
+
+
+    flush = function () {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.flush + ''
+        )
+    }
+
+    framebufferRenderbuffer = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    framebufferTexture2D = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    frontFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.frontFace + ',' + mode,
+            true
+        )
+    }
+
+    generateMipmap = function (target) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.generateMipmap + ',' + target,
+            true
+        )
+    }
+
+    getActiveAttrib = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index
+        )
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        });
+    }
+
+    getActiveUniform = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveUniform + ',' + progarm.id + ',' + index
+        );
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        })
+    }
+
+    getAttachedShaders = function (progarm) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttachedShaders + ',' + progarm.id
+        );
+        const [type, ...ids] = result;
+        return ids.map(id => this._map.get(Shader.uuid(id)));
+    }
+
+    getAttribLocation = function (progarm, name) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttribLocation + ',' + progarm.id + ',' + name
+        )
+    }
+
+    getBufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getBufferParameter + ',' + target + ',' + pname
+        );
+        const [type, res] = getBufferParameter;
+        return res;
+    }
+
+    getError = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getError + ''
+        )
+        return result;
+    }
+
+    getExtension = function (name) {
+        return null;
+    }
+
+    getFramebufferAttachmentParameter = function (target, attachment, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+                return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null;
+            default:
+                return result;
+        }
+    }
+
+    getParameter = function (pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getParameter + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.VERSION:
+                return this._version;
+            case GLenum.ARRAY_BUFFER_BINDING: // buffer
+            case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_PROGRAM: // program
+                return this._map.get(Program.uuid(result)) || null;
+            case GLenum.FRAMEBUFFER_BINDING: // framebuffer
+                return this._map.get(Framebuffer.uuid(result)) || null;
+            case GLenum.RENDERBUFFER_BINDING: // renderbuffer
+                return this._map.get(Renderbuffer.uuid(result)) || null;
+            case GLenum.TEXTURE_BINDING_2D: // texture
+            case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture
+                return this._map.get(Texture.uuid(result)) || null;
+            case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array
+            case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array
+            case GLenum.BLEND_COLOR: // Float32Array
+            case GLenum.COLOR_CLEAR_VALUE: // Float32Array
+            case GLenum.DEPTH_RANGE: // Float32Array
+            case GLenum.MAX_VIEWPORT_DIMS: // Int32Array
+            case GLenum.SCISSOR_BOX: // Int32Array
+            case GLenum.VIEWPORT: // Int32Array            
+            case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array
+            default:
+                const [type, ...res] = result.split(',');
+                if (res.length === 1) {
+                    return Number(res[0]);
+                } else {
+                    return res.map(Number);
+                }
+        }
+    }
+
+    getProgramInfoLog = function (progarm) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramInfoLog + ',' + progarm.id
+        )
+    }
+
+    getProgramParameter = function (program, pname) {
+        const res = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramParameter + ',' + program.id + ',' + pname
+        );
+
+        const [type, result] = res.split(',').map(i => parseInt(i));
+
+        if (type === 1) {
+            return Boolean(result);
+        } else if (type === 2) {
+            return result;
+        } else {
+            throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res);
+        }
+    }
+
+
+    getRenderbufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getRenderbufferParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+
+    getShaderInfoLog = function (shader) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderInfoLog + ',' + shader.id
+        );
+    }
+
+    getShaderParameter = function (shader, pname) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderParameter + ',' + shader.id + ',' + pname
+        )
+    }
+
+    getShaderPrecisionFormat = function (shaderType, precisionType) {
+        const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType
+        );
+        const shaderPrecisionFormat = new ShaderPrecisionFormat({
+            rangeMin: Number(rangeMin),
+            rangeMax: Number(rangeMax),
+            precision: Number(precision)
+        });
+        return shaderPrecisionFormat;
+    }
+
+    getShaderSource = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderSource + ',' + shader.id
+        );
+        return result;
+    }
+
+    getSupportedExtensions = function () {
+        return Object.keys({});
+    }
+
+    getTexParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getTexParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+    getUniformLocation = function (program, name) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getUniformLocation + ',' + program.id + ',' + name
+        );
+        if (id === -1) {
+            return null;
+        } else {
+            return new UniformLocation(Number(id));
+        }
+    }
+
+    getVertexAttrib = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttrib + ',' + index + ',' + pname
+        );
+        switch (pname) {
+            case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array
+            default:
+                return result;
+        }
+    }
+
+    getVertexAttribOffset = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttribOffset + ',' + index + ',' + pname
+        )
+        return Number(result);
+    }
+
+    isBuffer = function (buffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isBuffer + ',' + buffer.id
+        )
+        return Boolean(result);
+    }
+
+    isContextLost = function () {
+        return false;
+    }
+
+    isEnabled = function (cap) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isEnabled + ',' + cap
+        )
+        return Boolean(result);
+    }
+
+    isFramebuffer = function (framebuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isFramebuffer + ',' + framebuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isProgram = function (program) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isProgram + ',' + program.id
+        )
+        return Boolean(result);
+    }
+
+    isRenderbuffer = function (renderBuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isRenderbuffer + ',' + renderbuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isShader = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isShader + ',' + shader.id
+        )
+        return Boolean(result);
+    }
+
+    isTexture = function (texture) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isTexture + ',' + texture.id
+        );
+        return Boolean(result);
+    }
+
+    lineWidth = function (width) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.lineWidth + ',' + width,
+            true
+        )
+    }
+
+    linkProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.linkProgram + ',' + program.id,
+            true
+        );
+    }
+
+
+    pixelStorei = function (pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.pixelStorei + ',' + pname + ',' + Number(param)
+        )
+    }
+
+    polygonOffset = function (factor, units) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.polygonOffset + ',' + factor + ',' + units
+        )
+    }
+
+    readPixels = function (x, y, width, height, format, type, pixels) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type
+        )
+        return result;
+    }
+
+    renderbufferStorage = function (target, internalFormat, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    sampleCoverage = function (value, invert) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.sampleCoverage + ',' + value + ',' + Number(invert),
+            true
+        )
+    }
+
+    scissor = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    shaderSource = function (shader, source) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.shaderSource + ',' + shader.id + ',' + source
+        )
+    }
+
+    stencilFunc = function (func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilFuncSeparate = function (face, func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilMask = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMask + ',' + mask,
+            true
+        )
+    }
+
+    stencilMaskSeparate = function (face, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMaskSeparate + ',' + face + ',' + mask,
+            true
+        )
+    }
+
+    stencilOp = function (fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass
+        )
+    }
+
+    stencilOpSeparate = function (face, fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass,
+            true
+        )
+    }
+
+    texImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args);
+    }
+
+
+    texParameterf = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param,
+            true
+        )
+    }
+
+    texParameteri = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param
+        )
+    }
+
+    texSubImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args);
+    }
+
+    uniform1f = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1f + ',' + location.id + ',' + v0
+        )
+    }
+
+    uniform1fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform1i = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1i + ',' + location.id + ',' + v0,
+            // true
+        )
+    }
+
+    uniform1iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2f = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2i = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3f = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3i = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4f = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4i = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true),
+            true
+        )
+    }
+
+    uniformMatrix2fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix3fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix4fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        );
+    }
+
+    useProgram = function (progarm) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.useProgram + ',' + progarm.id + '',
+            true
+        )
+    }
+
+
+    validateProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.validateProgram + ',' + program.id,
+            true
+        )
+    }
+
+    vertexAttrib1f = function (index, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1f + ',' + index + ',' + v0,
+            true
+        )
+    }
+
+    vertexAttrib2f = function (index, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    vertexAttrib3f = function (index, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    vertexAttrib4f = function (index, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    vertexAttrib1fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib2fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib3fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib4fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttribPointer = function (index, size, type, normalized, stride, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset,
+            true
+        )
+    }
+
+    viewport = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+}

+ 22 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Shader.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLShader';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLShader {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 11 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ShaderPrecisionFormat.js

@@ -0,0 +1,11 @@
+export default class WebGLShaderPrecisionFormat {
+    className = 'WebGLShaderPrecisionFormat';
+
+    constructor({
+        rangeMin, rangeMax, precision
+    }) {
+        this.rangeMin = rangeMin;
+        this.rangeMax = rangeMax;
+        this.precision = precision;
+    }
+}

+ 22 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Texture.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLTexture';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLTexture {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 22 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/UniformLocation.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLUniformLocation';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLUniformLocation {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 3 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/classUtils.js

@@ -0,0 +1,3 @@
+export function getTransferedObjectUUID(name, id) {
+    return `${name.toLowerCase()}-${id}`;
+}

+ 74 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/canvas.js

@@ -0,0 +1,74 @@
+import GContext2D from '../context-2d/RenderingContext';
+import GContextWebGL from '../context-webgl/RenderingContext';
+
+export default class GCanvas {
+
+    // static GBridge = null;
+
+    id = null;
+
+    _needRender = true;
+
+    constructor(id, { disableAutoSwap }) {
+        this.id = id;
+
+        this._disableAutoSwap = disableAutoSwap;
+        if (disableAutoSwap) {
+            this._swapBuffers = () => {
+                GCanvas.GBridge.render(this.id);
+            }
+        }
+    }
+
+    getContext(type) {
+
+        let context = null;
+
+        if (type.match(/webgl/i)) {
+            context = new GContextWebGL(this);
+
+            context.componentId = this.id;
+
+            if (!this._disableAutoSwap) {
+                const render = () => {
+                    if (this._needRender) {
+                        GCanvas.GBridge.render(this.id);
+                        this._needRender = false;
+                    }
+                }
+                setInterval(render, 16);
+            }
+
+            GCanvas.GBridge.callSetContextType(this.id, 1); // 0 for 2d; 1 for webgl
+        } else if (type.match(/2d/i)) {
+            context = new GContext2D(this);
+
+            context.componentId = this.id;
+
+//             const render = ( callback ) => {
+// 
+//                 const commands = context._drawCommands;
+//                 context._drawCommands = '';
+// 
+//                 GCanvas.GBridge.render2d(this.id, commands, callback);
+//                 this._needRender = false;
+//             }
+// 			//draw方法触发
+// 			context._flush = render;
+//             //setInterval(render, 16);
+
+            GCanvas.GBridge.callSetContextType(this.id, 0);
+        } else {
+            throw new Error('not supported context ' + type);
+        }
+
+        return context;
+
+    }
+
+    reset() {
+        GCanvas.GBridge.callReset(this.id);
+    }
+
+
+}

+ 96 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/image.js

@@ -0,0 +1,96 @@
+let incId = 1;
+
+const noop = function () { };
+
+class GImage {
+
+    static GBridge = null;
+
+    constructor() {
+        this._id = incId++;
+        this._width = 0;
+        this._height = 0;
+        this._src = undefined;
+        this._onload = noop;
+        this._onerror = noop;
+        this.complete = false;
+    }
+
+    get width() {
+        return this._width;
+    }
+    set width(v) {
+        this._width = v;
+    }
+
+    get height() {
+        return this._height;
+    }
+
+    set height(v) {
+        this._height = v;
+    }
+
+    get src() {
+        return this._src;
+    }
+
+    set src(v) {
+
+        if (v.startsWith('//')) {
+            v = 'http:' + v;
+        }
+
+        this._src = v;
+
+        GImage.GBridge.perloadImage([this._src, this._id], (data) => {
+            if (typeof data === 'string') {
+                data = JSON.parse(data);
+            }
+            if (data.error) {
+                var evt = { type: 'error', target: this };
+                this.onerror(evt);
+            } else {
+                this.complete = true;
+                this.width = typeof data.width === 'number' ? data.width : 0;
+                this.height = typeof data.height === 'number' ? data.height : 0;
+                var evt = { type: 'load', target: this };
+                this.onload(evt);
+            }
+        });
+    }
+
+    addEventListener(name, listener) {
+        if (name === 'load') {
+            this.onload = listener;
+        } else if (name === 'error') {
+            this.onerror = listener;
+        }
+    }
+
+    removeEventListener(name, listener) {
+        if (name === 'load') {
+            this.onload = noop;
+        } else if (name === 'error') {
+            this.onerror = noop;
+        }
+    }
+
+    get onload() {
+        return this._onload;
+    }
+
+    set onload(v) {
+        this._onload = v;
+    }
+
+    get onerror() {
+        return this._onerror;
+    }
+
+    set onerror(v) {
+        this._onerror = v;
+    }
+}
+
+export default GImage;

+ 24 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/tool.js

@@ -0,0 +1,24 @@
+
+export function ArrayBufferToBase64 (buffer) {
+    var binary = '';
+    var bytes = new Uint8ClampedArray(buffer);
+    for (var len = bytes.byteLength, i = 0; i < len; i++) {
+        binary += String.fromCharCode(bytes[i]);
+    }
+    return btoa(binary);
+}
+	
+export function Base64ToUint8ClampedArray(base64String) {
+	const padding = '='.repeat((4 - base64String.length % 4) % 4);
+	const base64 = (base64String + padding)
+		.replace(/\-/g, '+')
+		.replace(/_/g, '/');
+
+	const rawData = atob(base64);
+	const outputArray = new Uint8ClampedArray(rawData.length);
+
+	for (let i = 0; i < rawData.length; ++i) {
+		outputArray[i] = rawData.charCodeAt(i);
+	}
+	return outputArray;
+}

+ 39 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/index.js

@@ -0,0 +1,39 @@
+import GCanvas from './env/canvas';
+import GImage from './env/image';
+
+import GWebGLRenderingContext from './context-webgl/RenderingContext';
+import GContext2D from './context-2d/RenderingContext';
+
+import GBridgeWeex from './bridge/bridge-weex';
+
+export let Image = GImage;
+
+export let WeexBridge = GBridgeWeex;
+
+export function enable(el, { bridge, debug, disableAutoSwap, disableComboCommands } = {}) {
+
+    const GBridge = GImage.GBridge = GCanvas.GBridge = GWebGLRenderingContext.GBridge = GContext2D.GBridge = bridge;
+
+    GBridge.callEnable(el.ref, [
+        0,      // renderMode: 0--RENDERMODE_WHEN_DIRTY, 1--RENDERMODE_CONTINUOUSLY
+        -1,     // hybridLayerType:  0--LAYER_TYPE_NONE 1--LAYER_TYPE_SOFTWARE 2--LAYER_TYPE_HARDWARE
+        false,  // supportScroll
+        false,  // newCanvasMode
+        1,      // compatible
+        'white',// clearColor
+        false   // sameLevel: newCanvasMode = true && true => GCanvasView and Webview is same level
+    ]);
+
+    if (debug === true) {
+        GBridge.callEnableDebug();
+    }
+    if (disableComboCommands) {
+        GBridge.callEnableDisableCombo();
+    }
+
+    var canvas = new GCanvas(el.ref, { disableAutoSwap });
+    canvas.width = el.style.width;
+    canvas.height = el.style.height;
+
+    return canvas;
+};

文件差异内容过多而无法显示
+ 33 - 0
src/uni_modules/Sansnn-uQRCode/js_sdk/uqrcode/uqrcode.js


+ 80 - 0
src/uni_modules/Sansnn-uQRCode/package.json

@@ -0,0 +1,80 @@
+{
+  "id": "Sansnn-uQRCode",
+  "displayName": "uQRCode 全端二维码生成插件 支持nvue 支持nodejs服务端",
+  "version": "4.0.6",
+  "description": "uQRCode是一款基于Javascript环境开发的二维码生成插件,适用所有Javascript运行环境的前端应用和Node.js。",
+  "keywords": [
+    "二维码",
+    "uQRCode",
+    "qrcode",
+    "qr"
+],
+  "repository": "https://github.com/Sansnn/uQRCode",
+  "engines": {
+    "HBuilderX": "^3.1.0"
+  },
+"dcloudext": {
+    "sale": {
+      "regular": {
+        "price": "0.00"
+      },
+      "sourcecode": {
+        "price": "0.00"
+      }
+    },
+    "contact": {
+      "qq": ""
+    },
+    "declaration": {
+      "ads": "无",
+      "data": "无",
+      "permissions": "无"
+    },
+    "npmurl": "https://www.npmjs.com/package/uqrcodejs",
+    "type": "sdk-js"
+  },
+  "uni_modules": {
+    "dependencies": [],
+    "encrypt": [],
+    "platforms": {
+      "cloud": {
+        "tcb": "y",
+        "aliyun": "y"
+      },
+      "client": {
+        "App": {
+          "app-vue": "y",
+          "app-nvue": "y"
+        },
+        "H5-mobile": {
+          "Safari": "y",
+          "Android Browser": "y",
+          "微信浏览器(Android)": "y",
+          "QQ浏览器(Android)": "y"
+        },
+        "H5-pc": {
+          "Chrome": "y",
+          "IE": "y",
+          "Edge": "y",
+          "Firefox": "y",
+          "Safari": "y"
+        },
+        "小程序": {
+          "微信": "y",
+          "阿里": "y",
+          "百度": "y",
+          "字节跳动": "y",
+          "QQ": "y"
+        },
+        "快应用": {
+          "华为": "y",
+          "联盟": "y"
+        },
+        "Vue": {
+          "vue2": "y",
+          "vue3": "y"
+        }
+      }
+    }
+  }
+}

部分文件因为文件数量过多而无法显示